public class FireWeaponEffect : WeaponEffect
{
	public override void Start()
	{
		base.Start();
		InvokeRepeating("DamageFromFire", 0f, 1f);
	}

	public override void End()
	{
		base.End();
	}

	public void DamageFromFire()
	{
		if (GameController.instance.curTypeGame != TypeGame.WalkingRobots)
		{
			humanoid.GetDamage((int)settings.effectPower, (int)settings.damageType, settings.killerID);
		}
	}
}
